Post by forge on Jul 1, 2006 3:07:19 GMT -5
(( Note: When I originally decided to play (I know Rebecca, aka RogueMarie from her Dark Tower game: Other Worlds), I wanted to create an OC based off of a character I played in LARP before. Of course, as I thought about him, I realized Forge was also a Tech-head Native American. Forge wasn’t in the movies, so technically I could make his personality and story into a fashion that would work – especially in the more ‘realistic’ setting of the movies. For this matter, I have changed his ambiguous power to ‘create technology’ into a more hard and fast psionic power. This character is only loosely based off of Forge of the comics ))
Name: Bandero Tandaka
Codename(s): Forge
Affiliation: X-Men
Age: 32
Height: 6’1
Weight: 211lbs
Hair Color: Black
Eye Color: Brown
Appearance: Native American, Cheyenne. He is ex-military, and keeps up on his exercises, which keeps him in good shape. Forge is somewhat good-looking, though he does not consider himself handsome. He keeps his hair long, and usually pulled back into a braid or ponytail.
His standard outfit is cargo pants and Black T-shirts with some sort of pop-culture reference on them. He also always keeps a pair of goggles on hand, enhanced with technology, and they are usually found cocked up onto his forehead. He’s rarely seen without some sort of tool-pack on, usually a diagonal strap shoulder pack, and has varying gadgets about his person.
Personality: Bandero is fun-loving and sarcastic, always ready with a joke or crack on someone. He loves to talk to people, and to help others, but is always quick to come up with a nickname for someone based off of his deep pop-culture knowledge. He’s witty, and is almost always joking, seemingly taking nothing seriously. He’s obsessed with technology (taking it deeply seriously, though not showing it), reveling in any small victory that science has over nature. He does a lot for fun, in many ways a typical slacker geek, but nothing can match his passion for invention or tweaking technology. It’s at the core of him.
History: Forge’s father was a successful casino owner, and his mother died giving birth. In life, she was fascinated with psychology, particularly the works of Albert Bandura. She was going to school for a degree in psychotherapy when she got pregnant. Her husband, Forge’s father, named the child Bandero – mistaking the name of his wife’s idol, but didn’t change it when he learned he’d gotten it wrong. It was one of many failings the man made due to his lack of empathy or compassion.
Bandero was raised to take over the empire from his father, which by the time the boy had reached his teenage years, was quite substantial. He was taught correct corporate etiquette, money-handling skills, and general ruthlessness… but these were not in the heart of the sympathetic Bandero. He loved life, and he loved people, and most importantly – he loved science. In his studies, Bandero quickly found he had an aptitude for science and tech. He would disassemble technology just to put it back together or rebuild it into something new. At first these small experiments were done with radios or VCR’s, but soon he began to read as many books as he could about larger devices, and more complicated ones. Of course, he did acknowledge the unfair advantage he had – an eidetic memory.
At 15, his mutant nature dawned on him slowly. At first his mistook it for visualizations and daydreaming while working on technology. After a while he realized he was actually projecting his mind, in small doses, into the technology. He could feel along the insides of something that wasn’t open, and he could see the wiring and small motors as if he were centimeters from them with a magnifying glass, even though he hadn’t even opened the case yet. He became further obsessed, this time with his power. Soon he learned that his mind was so in tune with itself, with the passion that flowed through him for the technology he dealt with, that his psychic potential was giving him spectacular gifts! He could manipulate things with a touch, alter things, do all the work his laboriously trained skill could do just by using will power and effort.
Against his tyrannical father’s wishes, he joined the military as soon as he graduated High School. He needed away from the life he was raised in, and needed a chance to discover more about himself and his gift.
Tech school for the Army was a synch. He blew through the classes, and even finished his technical training on the civilian front – paid for by the military – in half the time it took most. His combination of photographic memory, minor psychic talent (as focused as it was), and sheer devotion and hunger for knowledge blasted his way through all the obstacles before him. He became an invaluable asset to the military, but after only a single four-year tour in the service, he left. It disappointed his superiors to no end, but he found that he was beyond needing them anymore. Now he was out to establish himself. Now he finally understood himself.
A few years of soul-searching, as well as making more than a fair amount of money on patents, found him living on his own estate, buried in his work… but there was still something missing.
Family. Friends. Human connection. He found that no matter how far he went into his work, there was a hole in his life that could only be filled with the stuff of society. But how did his gifts fit in with that society? He tried befriending his fellow geeks, and managed to so somewhat successfully, but it just didn’t seem right. He still felt separate from them somehow.
Fatefully, he began an email correspondence with Beast, of the X-Men. They had met on an informations debate forum. Of course, he only knew him as Hank McCoy, and never knew much beyond the fact that this man was a fantastic scientist. They would chat about all sorts of things, and the conversation eventually led towards mutants.
Two weeks before the events of X3, Bandero had a meeting with Professor X, and discussed possibly joining the X-men. He would help Beast with the technology, and possibly bring some new skills and ideas to the table. He was recruited, and as soon as he would return from a seminar in Japan, he would begin his training… unfortunately, the evens of X3 DID happen, and the world had changed.
Now Bandero, who goes by the handle his commander gave him in the military, Forge, tries to integrate himself into the society that is Xavier’s school for gifted youth.
Powers and Abilities:
Photographic Memory
Genius
Knowledge (if incredible skill) in all sciences and technologies.
Minor Psychic.
Forge’s ability is a combination of small psychic powers, none flashy or powerful, though all very delicate and intricate.
Electropsychometry: Not quite the same as traditional object reading, wherein the psychic would read psychic impressions on an object do determine who’s dealt with them, Forge’s ability allows him to send small electric currents directly from his brain along surfaces of matter. This ability allows him to use his senses along any point of the matter, and fluxuate the intensity of those perceptions, from great to infinitesimal. This ability only lets these tendrils of his consciousness extend from his body by about 6 or 7 feet. The electric conductivity of matter also impacts how detailed his perceptions can be. Anything normally designed for conducting electricity, such as electronics, he gets perfect reception – wood, however, he gets virtually nothing. Forge uses the ability to see into machines, on an almost microscopic level. From there, he uses …
Microtelekenesis: A very focused, very small version of Telekinesis. He can only move objects weighing less than ten pounds, but his control over it’s work is spectacular. He can manipulate many small tools at once, and at a much more rapid pace than he could with his hands. This telekinesis can be used through his Electropsychometry. Therefore he can look into a machine, and manipulate the small pieces of it using the TK. His Telekensis requires him to be in contact with something for at least 45 seconds or so, or to concentrate on it (if it's near him, and he's not touching it) for about a minute. This is just a limit on his concentration, as he's not that good of a Psi. THIS is why he's afraid to sleep next to someone. He fears that in his dream he may think he's working on something, and in life he's really just altering the person's insides with TK. He's never really had a circumstance like that, just a fear of his own abilities manifesting itself.
Electrokenesis: In an extension of the Electropsychometry, Forge can emit small electric charges when his consciousness is extended into a device. He uses this in two ways: The first is to manipulate, interpret, and emit electronic data. The second is to use the shock to heat and fuse matter together, welding and fusing. The output of this power is very small, though Forge can create larger electric currents by spending a greater amount of time. At most, he could have electric power a quarter the strength of Storm’s lightning – but it would take fifteen minutes or so to charge up.
Disadvantages of Powers: None of Forge’s abilities have real combat value. He could put his hand along a steel wall, and shock someone also attached to it, but would be barely a stun gun. Primarily these abilities let him manipulate and create advanced technology, as if he were a working R/D lab and manufactory himself. It is possible for him to see into the human body, even to manipulate it. This takes a long time, however, and is not an affective weapon at all
Weaknesses: Forge talks too much, for one. Secondly his powers aren’t exactly spectacularly useful in an unprepared environment, and he is only human otherwise. He can be killed or hurt like anyone else. Occasionally, if he pushes himself too far, he’ll get terrible headaches. Additionally, sometimes if he lets his mind wonder while in contact with someone, he could accidentally use some of his powers on them, such as feeling inside of them or using minor TK on them internally. It’s for this reason that he tries not to be in too intimate contact with anyone. He has never had a steady love interest, primarily for fear of sleeping next to them and altering their insides. Forge is also obsessed with current technology, and easily distracted by new and remarkable advances in science and tech.
Example Roleplay:
The Mitsubishi’s tires were well made, and it lost no traction on the smooth concrete as the vehicle sped around a tight curve. Blue bars of light caught glimpses of forest as it passed by in a blur, and loud music thumped from within the sleek car and disturbed more than its fair share of wildlife. The car was cruising at what, for most drivers, would be a certainly deadly speed. It was definitely pushed well beyond what a normal vehicle of it’s make and model should find capable.
Behind the wheel, Bandero Tandaka, aka Forge, is a man lost in thought. His eyes appeared unfocused, and he bobs his head rhythmically with the music, seeming anything but focused on the task at hand.
His mind was a blur of activity, however, pushing borders that the average human would never even come close to. A portion of his consciousness was devoted to driving, perceiving with senses that extended into and out of the vehicle itself. He controlled the internal electronics psionically, and new well in advance the conditions surrounding his navigation. Another portion of his will was surfing the internet, cruising through his dashboard computer and categorizing files of information about his trip, his stocks, latest science news…
But the biggest part of him was lost in the insane idea of what was happening. He was going to be an X-Man. McCoy had put in a good word, and his interview with Xavier had gone more than smoothly. Surprisingly well, in fact, considering how hard it was for Forge to actually not continually joke… but there was something about the man that put him at ease. There was a knowing sense about Professor X. Forge knew the good professor was a potent psychic, for he could feel his presence from far away, heavy, powerful. Maybe it was the similarity that was the comfort, the similar nature of the gifts.
It was this instant closeness that caused Forge to get sick when he heard Xavier had died. It was bizarre, a sense that suddenly the world was spinning the other direction. The professor had a permanency about him, warm and comforting and impervious to harm, like the sun. To have the spark of the professor vanish was like having the warmth of the sun vanish permanently, it was a terrible thought.
To hear of the other losses to the team hurt him also, particularly in combination with the their new found celebrity status. Ironic that the world could see the good they do when at the same time, three of their primary members would die. One of them for the second time.
And what? Get replaced by Forge? What kind of pressure was that? “Sorry you lost Cyclops, here’s a jackass who’s really good with technology instead.” He seemed like a cheap replacement, and couldn’t shake the dreadful weight that the loss they took placed on his shoulders.
Forge frowned, and sped towards the Institute, anxious to step into the halls of the great Academy as an X-Man. He had no clue what awaited him, or if he’d rise to the challenges with grace or failure. He only knew that he wanted it to be his home. His first real home.
History: My name’s CK.
Screenname(s): Forge
Email: CKLAvery AT gmail DOT com
IMs: chickenking2001 (Yahoo)
RP Experience: AD&D, Rifts, Gurps, Merps, Corps, Big Eyes Small Mouth, White Wolf games, Larp, Pallidium, Bubblegum Crisis, and the Email-based-game: County of Glass - a Changeling game. Also, Other Worlds, another Gaming Forum by the Main Mod of this one.
Name: Bandero Tandaka
Codename(s): Forge
Affiliation: X-Men
Age: 32
Height: 6’1
Weight: 211lbs
Hair Color: Black
Eye Color: Brown
Appearance: Native American, Cheyenne. He is ex-military, and keeps up on his exercises, which keeps him in good shape. Forge is somewhat good-looking, though he does not consider himself handsome. He keeps his hair long, and usually pulled back into a braid or ponytail.
His standard outfit is cargo pants and Black T-shirts with some sort of pop-culture reference on them. He also always keeps a pair of goggles on hand, enhanced with technology, and they are usually found cocked up onto his forehead. He’s rarely seen without some sort of tool-pack on, usually a diagonal strap shoulder pack, and has varying gadgets about his person.
Personality: Bandero is fun-loving and sarcastic, always ready with a joke or crack on someone. He loves to talk to people, and to help others, but is always quick to come up with a nickname for someone based off of his deep pop-culture knowledge. He’s witty, and is almost always joking, seemingly taking nothing seriously. He’s obsessed with technology (taking it deeply seriously, though not showing it), reveling in any small victory that science has over nature. He does a lot for fun, in many ways a typical slacker geek, but nothing can match his passion for invention or tweaking technology. It’s at the core of him.
History: Forge’s father was a successful casino owner, and his mother died giving birth. In life, she was fascinated with psychology, particularly the works of Albert Bandura. She was going to school for a degree in psychotherapy when she got pregnant. Her husband, Forge’s father, named the child Bandero – mistaking the name of his wife’s idol, but didn’t change it when he learned he’d gotten it wrong. It was one of many failings the man made due to his lack of empathy or compassion.
Bandero was raised to take over the empire from his father, which by the time the boy had reached his teenage years, was quite substantial. He was taught correct corporate etiquette, money-handling skills, and general ruthlessness… but these were not in the heart of the sympathetic Bandero. He loved life, and he loved people, and most importantly – he loved science. In his studies, Bandero quickly found he had an aptitude for science and tech. He would disassemble technology just to put it back together or rebuild it into something new. At first these small experiments were done with radios or VCR’s, but soon he began to read as many books as he could about larger devices, and more complicated ones. Of course, he did acknowledge the unfair advantage he had – an eidetic memory.
At 15, his mutant nature dawned on him slowly. At first his mistook it for visualizations and daydreaming while working on technology. After a while he realized he was actually projecting his mind, in small doses, into the technology. He could feel along the insides of something that wasn’t open, and he could see the wiring and small motors as if he were centimeters from them with a magnifying glass, even though he hadn’t even opened the case yet. He became further obsessed, this time with his power. Soon he learned that his mind was so in tune with itself, with the passion that flowed through him for the technology he dealt with, that his psychic potential was giving him spectacular gifts! He could manipulate things with a touch, alter things, do all the work his laboriously trained skill could do just by using will power and effort.
Against his tyrannical father’s wishes, he joined the military as soon as he graduated High School. He needed away from the life he was raised in, and needed a chance to discover more about himself and his gift.
Tech school for the Army was a synch. He blew through the classes, and even finished his technical training on the civilian front – paid for by the military – in half the time it took most. His combination of photographic memory, minor psychic talent (as focused as it was), and sheer devotion and hunger for knowledge blasted his way through all the obstacles before him. He became an invaluable asset to the military, but after only a single four-year tour in the service, he left. It disappointed his superiors to no end, but he found that he was beyond needing them anymore. Now he was out to establish himself. Now he finally understood himself.
A few years of soul-searching, as well as making more than a fair amount of money on patents, found him living on his own estate, buried in his work… but there was still something missing.
Family. Friends. Human connection. He found that no matter how far he went into his work, there was a hole in his life that could only be filled with the stuff of society. But how did his gifts fit in with that society? He tried befriending his fellow geeks, and managed to so somewhat successfully, but it just didn’t seem right. He still felt separate from them somehow.
Fatefully, he began an email correspondence with Beast, of the X-Men. They had met on an informations debate forum. Of course, he only knew him as Hank McCoy, and never knew much beyond the fact that this man was a fantastic scientist. They would chat about all sorts of things, and the conversation eventually led towards mutants.
Two weeks before the events of X3, Bandero had a meeting with Professor X, and discussed possibly joining the X-men. He would help Beast with the technology, and possibly bring some new skills and ideas to the table. He was recruited, and as soon as he would return from a seminar in Japan, he would begin his training… unfortunately, the evens of X3 DID happen, and the world had changed.
Now Bandero, who goes by the handle his commander gave him in the military, Forge, tries to integrate himself into the society that is Xavier’s school for gifted youth.
Powers and Abilities:
Photographic Memory
Genius
Knowledge (if incredible skill) in all sciences and technologies.
Minor Psychic.
Forge’s ability is a combination of small psychic powers, none flashy or powerful, though all very delicate and intricate.
Electropsychometry: Not quite the same as traditional object reading, wherein the psychic would read psychic impressions on an object do determine who’s dealt with them, Forge’s ability allows him to send small electric currents directly from his brain along surfaces of matter. This ability allows him to use his senses along any point of the matter, and fluxuate the intensity of those perceptions, from great to infinitesimal. This ability only lets these tendrils of his consciousness extend from his body by about 6 or 7 feet. The electric conductivity of matter also impacts how detailed his perceptions can be. Anything normally designed for conducting electricity, such as electronics, he gets perfect reception – wood, however, he gets virtually nothing. Forge uses the ability to see into machines, on an almost microscopic level. From there, he uses …
Microtelekenesis: A very focused, very small version of Telekinesis. He can only move objects weighing less than ten pounds, but his control over it’s work is spectacular. He can manipulate many small tools at once, and at a much more rapid pace than he could with his hands. This telekinesis can be used through his Electropsychometry. Therefore he can look into a machine, and manipulate the small pieces of it using the TK. His Telekensis requires him to be in contact with something for at least 45 seconds or so, or to concentrate on it (if it's near him, and he's not touching it) for about a minute. This is just a limit on his concentration, as he's not that good of a Psi. THIS is why he's afraid to sleep next to someone. He fears that in his dream he may think he's working on something, and in life he's really just altering the person's insides with TK. He's never really had a circumstance like that, just a fear of his own abilities manifesting itself.
Electrokenesis: In an extension of the Electropsychometry, Forge can emit small electric charges when his consciousness is extended into a device. He uses this in two ways: The first is to manipulate, interpret, and emit electronic data. The second is to use the shock to heat and fuse matter together, welding and fusing. The output of this power is very small, though Forge can create larger electric currents by spending a greater amount of time. At most, he could have electric power a quarter the strength of Storm’s lightning – but it would take fifteen minutes or so to charge up.
Disadvantages of Powers: None of Forge’s abilities have real combat value. He could put his hand along a steel wall, and shock someone also attached to it, but would be barely a stun gun. Primarily these abilities let him manipulate and create advanced technology, as if he were a working R/D lab and manufactory himself. It is possible for him to see into the human body, even to manipulate it. This takes a long time, however, and is not an affective weapon at all
Weaknesses: Forge talks too much, for one. Secondly his powers aren’t exactly spectacularly useful in an unprepared environment, and he is only human otherwise. He can be killed or hurt like anyone else. Occasionally, if he pushes himself too far, he’ll get terrible headaches. Additionally, sometimes if he lets his mind wonder while in contact with someone, he could accidentally use some of his powers on them, such as feeling inside of them or using minor TK on them internally. It’s for this reason that he tries not to be in too intimate contact with anyone. He has never had a steady love interest, primarily for fear of sleeping next to them and altering their insides. Forge is also obsessed with current technology, and easily distracted by new and remarkable advances in science and tech.
Example Roleplay:
The Mitsubishi’s tires were well made, and it lost no traction on the smooth concrete as the vehicle sped around a tight curve. Blue bars of light caught glimpses of forest as it passed by in a blur, and loud music thumped from within the sleek car and disturbed more than its fair share of wildlife. The car was cruising at what, for most drivers, would be a certainly deadly speed. It was definitely pushed well beyond what a normal vehicle of it’s make and model should find capable.
Behind the wheel, Bandero Tandaka, aka Forge, is a man lost in thought. His eyes appeared unfocused, and he bobs his head rhythmically with the music, seeming anything but focused on the task at hand.
His mind was a blur of activity, however, pushing borders that the average human would never even come close to. A portion of his consciousness was devoted to driving, perceiving with senses that extended into and out of the vehicle itself. He controlled the internal electronics psionically, and new well in advance the conditions surrounding his navigation. Another portion of his will was surfing the internet, cruising through his dashboard computer and categorizing files of information about his trip, his stocks, latest science news…
But the biggest part of him was lost in the insane idea of what was happening. He was going to be an X-Man. McCoy had put in a good word, and his interview with Xavier had gone more than smoothly. Surprisingly well, in fact, considering how hard it was for Forge to actually not continually joke… but there was something about the man that put him at ease. There was a knowing sense about Professor X. Forge knew the good professor was a potent psychic, for he could feel his presence from far away, heavy, powerful. Maybe it was the similarity that was the comfort, the similar nature of the gifts.
It was this instant closeness that caused Forge to get sick when he heard Xavier had died. It was bizarre, a sense that suddenly the world was spinning the other direction. The professor had a permanency about him, warm and comforting and impervious to harm, like the sun. To have the spark of the professor vanish was like having the warmth of the sun vanish permanently, it was a terrible thought.
To hear of the other losses to the team hurt him also, particularly in combination with the their new found celebrity status. Ironic that the world could see the good they do when at the same time, three of their primary members would die. One of them for the second time.
And what? Get replaced by Forge? What kind of pressure was that? “Sorry you lost Cyclops, here’s a jackass who’s really good with technology instead.” He seemed like a cheap replacement, and couldn’t shake the dreadful weight that the loss they took placed on his shoulders.
Forge frowned, and sped towards the Institute, anxious to step into the halls of the great Academy as an X-Man. He had no clue what awaited him, or if he’d rise to the challenges with grace or failure. He only knew that he wanted it to be his home. His first real home.
History: My name’s CK.
Screenname(s): Forge
Email: CKLAvery AT gmail DOT com
IMs: chickenking2001 (Yahoo)
RP Experience: AD&D, Rifts, Gurps, Merps, Corps, Big Eyes Small Mouth, White Wolf games, Larp, Pallidium, Bubblegum Crisis, and the Email-based-game: County of Glass - a Changeling game. Also, Other Worlds, another Gaming Forum by the Main Mod of this one.