Post by conduit on Aug 21, 2006 0:16:04 GMT -5
(application by Ravery, player of Mystique/Oracle/Phase/Conduit)
Name: Moonbeam Sage Saraswati Harris-Broderick
Codename(s): Dead Girl
Affiliation: Unaffiliated
Age: 24
Height: 5'8"
Weight: 115
Hair Color: Dark Gray
Eye Color: Red
Skin Color: Greenish-Gray
Appearance: She is definitely not healthy. She was once a well-built young woman, though hardly athletic. Looking much like a well-preserved three day old corpse(which is, interestingly enough, exactly what she is), her chin-length hair is stringy and pulled back from her face with her fingers. The red orbs of her eyes betray the battle for sanity at odds with the urges of an undead called to its master.
Personality: She was once a passionate young activist, daughter of counter-culture revolutionaries, ready to take on the world and the government for equal rights for all living beings. The hope and determination of those days are gone, echoing in her empty mind. She does not remember who she was, though shadows of her past come through now and then, bloodied and mostly intangible. Those that can get her to slow down or open up long enough to speak coherently find a personality both rigidly naive and unabashedly jaded, intelligent but resistant to complex thought, lonesome, but determined to take on her subsistence alone.
Powers and Abilities:
Undead Imperviousness: Dead Girl is as her name suggests. Therefore she is immune to cold, heat, poisons, and corrosive substances. She does not require sleep, food, or even air to survive. She does not feel pain. She is vulnerable to physical attack, but can rebuild herself from even the smallest parts(at a very slow rate: being blown to pieces would take days to weeks depending on how badly she was damaged). Reattaching severed parts takes a number of seconds only.
Necromancy: Dead Girl can animate the *recently* dead for a short period of time(ten minutes tops, 2-3 corpses at a time). As a result of this power, she is also capable of animating her own body parts if they are severed.
Necrometry: Dead Girl is capable of communicating and receiving images, messages, impressions and other forms of communication to and from dead remains and things that have touched the dead. Corpses, bacteria, body parts, fluids are easy reads, things that are not actually dead or part of the remains are more difficult and must be closely associated with the corpse at the time of death or after death- clothing, binding(ropes, for example), medical instruments, etc.
Clairaudience/Clairsentience: Dead Girl can speak to and hear the voices of the dead and will sometimes get mental images from them or dream of the dead. Most often she will get communications from those who have died within her immediate area(a radius of a few miles is typical) but with particularly persistent spirits may receive communications from many miles away. The longer someone has been deceased the less likely it is she can communicate with them- but those whom she can still hear will come through far more clearly simply for their tenacity.
Physical Enhancements: Dead Girl is slightly stronger, quicker, and more agile than the average human, as her body no longer feels the fatigue or pain associated with physically taxing the body. See Dead Man's zombification power.
Weaknesses:
Slow regeneration: While she is unstoppable in a long term sense and feels no pain, Dead Girl's body is every bit as subject to damage in the short term as a living body. Her regenerative abilites work so slowly she is easily incapacitated by someone with the ability to dismember or otherwise scatter her body parts.
Amnesia: Dead Girl remembers nothing about her life prior to waking in the Baltimore City Morgue. She does get clips of memories and may suddenly remember something very clearly for a few moments, but even with great attempts cannot firmly grasp anything from her past.
Waking Nightmares/Mental Noise: Because she does not need to sleep, Dead Girl spends a great deal of time in the silent expanses of night when the living are asleep. It is most often during these times- or other times when she is relaxed and passing into random thought patterns- that she is haunted by vivid, intense, often horrific scenes. Sometimes they are images from the dead, sometimes they are her own memories twisted and reshaped. Very seldom do these waking dreams contain any shred of coherency or respite from her current state. As well, should she share the same space with any dead that may wish to speak to her or send her messages, she has very little ability to block their communications and as a result is often distracted by the chatter and images crowding her mind.
"Immeasurable Social Disadvantage"(copyright CK): Though Dead Girl's state of suspended decay has relieved her of any scent that might offend those around her, there is no denying how she looks. Red eyes and gangrenous looking skin prevent her from establishing comfortable relationships and often, even from carrying on a necessary conversation.
History: Moonbeam Broderick was born in 1982 to Julia Harris and Calvin Broderick. She grew up on Alpha Farm, a commune in Deadwood, Oregon. "Moon" was homeschooled and spent much of her days helping with chores and playing on the expansive land the commune owned. Her mutant abilities- some telepathy and mild telekinetic powers- were discovered early and considered only another beautiful gift their daughter had been given. She never experienced a moment of fear or rejection in relation to her mutant 'powers', and grew to be an intelligent and kind young woman. At the age of 17 she found herself impassioned to make the change outwardly that her parents had taught her to make inwardly. She graduated from University of Oregon with a B.A. in Political Science in 2003. Beginning social work in Eugene, Oregon with the hopes of moving to the state capital in a few years, she had just started to put her efforts into the hot-button topic of mutant rights when she was asked to join in a protest in Baltimore, Maryland at the NovaTeX facility.
When chaos broke out, Moon had been near the front doors, and so was nearly trampled by the crowd running away from the reanimated police officers near the street. Trying to run to safety, she was clipped on the neck by a stray bullet. It tore through her carotid artery, rendering her unconscious within seconds as her own heart's blood poured from the wound.
It took a few minutes for life to truly leave her before Dead Man's call to her dead flesh woke her body. Memories of attacking people as they screamed in fear and disgust are fleeting now, but she can recall with perfect clarity the sound of her master's voice. It was bliss, peace, heaven to her frightened soul, his calm voice echoing in her mind as she screamed in agony, hands tight around an old woman's throat. He assuaged her fear and pressed her on, promising her rest when her work was done.
Suddenly she heard him scream inside her mind, or perhaps it was only his pain that rocketed through her, stiffening her body for a moment only to drop her hard on the ground. And then he was gone.
Opening her eyes in the dark and cold of the morgue, it took her quite a while to gather her thoughts. She could not remember who she was, though it did not seem particularly relevant at the time even if she could. She remembered being outdoors, where it was not cold but warm, like summer. The sun was overhead. There was screaming.
And now she could hear voices.
[RP will begin with this character on the current IC day: two-three days after the Baltimore incident.]
Living Dead Girl.
Name: Moonbeam Sage Saraswati Harris-Broderick
Codename(s): Dead Girl
Affiliation: Unaffiliated
Age: 24
Height: 5'8"
Weight: 115
Hair Color: Dark Gray
Eye Color: Red
Skin Color: Greenish-Gray
Appearance: She is definitely not healthy. She was once a well-built young woman, though hardly athletic. Looking much like a well-preserved three day old corpse(which is, interestingly enough, exactly what she is), her chin-length hair is stringy and pulled back from her face with her fingers. The red orbs of her eyes betray the battle for sanity at odds with the urges of an undead called to its master.
Personality: She was once a passionate young activist, daughter of counter-culture revolutionaries, ready to take on the world and the government for equal rights for all living beings. The hope and determination of those days are gone, echoing in her empty mind. She does not remember who she was, though shadows of her past come through now and then, bloodied and mostly intangible. Those that can get her to slow down or open up long enough to speak coherently find a personality both rigidly naive and unabashedly jaded, intelligent but resistant to complex thought, lonesome, but determined to take on her subsistence alone.
Powers and Abilities:
Undead Imperviousness: Dead Girl is as her name suggests. Therefore she is immune to cold, heat, poisons, and corrosive substances. She does not require sleep, food, or even air to survive. She does not feel pain. She is vulnerable to physical attack, but can rebuild herself from even the smallest parts(at a very slow rate: being blown to pieces would take days to weeks depending on how badly she was damaged). Reattaching severed parts takes a number of seconds only.
Necromancy: Dead Girl can animate the *recently* dead for a short period of time(ten minutes tops, 2-3 corpses at a time). As a result of this power, she is also capable of animating her own body parts if they are severed.
Necrometry: Dead Girl is capable of communicating and receiving images, messages, impressions and other forms of communication to and from dead remains and things that have touched the dead. Corpses, bacteria, body parts, fluids are easy reads, things that are not actually dead or part of the remains are more difficult and must be closely associated with the corpse at the time of death or after death- clothing, binding(ropes, for example), medical instruments, etc.
Clairaudience/Clairsentience: Dead Girl can speak to and hear the voices of the dead and will sometimes get mental images from them or dream of the dead. Most often she will get communications from those who have died within her immediate area(a radius of a few miles is typical) but with particularly persistent spirits may receive communications from many miles away. The longer someone has been deceased the less likely it is she can communicate with them- but those whom she can still hear will come through far more clearly simply for their tenacity.
Physical Enhancements: Dead Girl is slightly stronger, quicker, and more agile than the average human, as her body no longer feels the fatigue or pain associated with physically taxing the body. See Dead Man's zombification power.
Weaknesses:
Slow regeneration: While she is unstoppable in a long term sense and feels no pain, Dead Girl's body is every bit as subject to damage in the short term as a living body. Her regenerative abilites work so slowly she is easily incapacitated by someone with the ability to dismember or otherwise scatter her body parts.
Amnesia: Dead Girl remembers nothing about her life prior to waking in the Baltimore City Morgue. She does get clips of memories and may suddenly remember something very clearly for a few moments, but even with great attempts cannot firmly grasp anything from her past.
Waking Nightmares/Mental Noise: Because she does not need to sleep, Dead Girl spends a great deal of time in the silent expanses of night when the living are asleep. It is most often during these times- or other times when she is relaxed and passing into random thought patterns- that she is haunted by vivid, intense, often horrific scenes. Sometimes they are images from the dead, sometimes they are her own memories twisted and reshaped. Very seldom do these waking dreams contain any shred of coherency or respite from her current state. As well, should she share the same space with any dead that may wish to speak to her or send her messages, she has very little ability to block their communications and as a result is often distracted by the chatter and images crowding her mind.
"Immeasurable Social Disadvantage"(copyright CK): Though Dead Girl's state of suspended decay has relieved her of any scent that might offend those around her, there is no denying how she looks. Red eyes and gangrenous looking skin prevent her from establishing comfortable relationships and often, even from carrying on a necessary conversation.
History: Moonbeam Broderick was born in 1982 to Julia Harris and Calvin Broderick. She grew up on Alpha Farm, a commune in Deadwood, Oregon. "Moon" was homeschooled and spent much of her days helping with chores and playing on the expansive land the commune owned. Her mutant abilities- some telepathy and mild telekinetic powers- were discovered early and considered only another beautiful gift their daughter had been given. She never experienced a moment of fear or rejection in relation to her mutant 'powers', and grew to be an intelligent and kind young woman. At the age of 17 she found herself impassioned to make the change outwardly that her parents had taught her to make inwardly. She graduated from University of Oregon with a B.A. in Political Science in 2003. Beginning social work in Eugene, Oregon with the hopes of moving to the state capital in a few years, she had just started to put her efforts into the hot-button topic of mutant rights when she was asked to join in a protest in Baltimore, Maryland at the NovaTeX facility.
When chaos broke out, Moon had been near the front doors, and so was nearly trampled by the crowd running away from the reanimated police officers near the street. Trying to run to safety, she was clipped on the neck by a stray bullet. It tore through her carotid artery, rendering her unconscious within seconds as her own heart's blood poured from the wound.
It took a few minutes for life to truly leave her before Dead Man's call to her dead flesh woke her body. Memories of attacking people as they screamed in fear and disgust are fleeting now, but she can recall with perfect clarity the sound of her master's voice. It was bliss, peace, heaven to her frightened soul, his calm voice echoing in her mind as she screamed in agony, hands tight around an old woman's throat. He assuaged her fear and pressed her on, promising her rest when her work was done.
Suddenly she heard him scream inside her mind, or perhaps it was only his pain that rocketed through her, stiffening her body for a moment only to drop her hard on the ground. And then he was gone.
Opening her eyes in the dark and cold of the morgue, it took her quite a while to gather her thoughts. She could not remember who she was, though it did not seem particularly relevant at the time even if she could. She remembered being outdoors, where it was not cold but warm, like summer. The sun was overhead. There was screaming.
And now she could hear voices.
[RP will begin with this character on the current IC day: two-three days after the Baltimore incident.]
Living Dead Girl.